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Navigate a dense Ancient City without a live minimap. Learn landmarks, routes, interiors, rooftops, and dangerous high-value areas.
A first-person PvPvE extraction shooter where future Travelers enter a Temporal Deadzone — a medieval world scarred by impossible technology, deadly rivals, and forces built to protect time itself.
Original 300 Alpha — applications coming laterSourvivre blends grounded firearm combat, high-risk extraction gameplay, ancient architecture, future technology, and time-travel lore. The goal is simple to understand and hard to survive: enter, find what matters, fight for it, and get out alive.
Navigate a dense Ancient City without a live minimap. Learn landmarks, routes, interiors, rooftops, and dangerous high-value areas.
Realistic ammunition, armor interaction, wounds, positioning, and player decisions matter more than RPG-style rarity bonuses.
Everything you carry has value only if you make it out. Build a stash, prepare the next kit, and go back in.
The city is the heart of Sourvivre: a fortified mountain civilization of districts, keeps, waterways, vertical routes, secrets, and a dangerous path toward the mountain beyond.
Pre-production visual development. Final game art and layout may change.


“The map is persistent in geography, but not in behavior.”
Routes can be learned. What is waiting there should never feel completely guaranteed.
Travelers are evolved humans from the future — physically recognizable, subtly changed, and equipped with grounded military gear built for hostile environments rather than flashy science fiction.

Helmets, headsets, armor, chest rigs, backpacks, clothing and weapons are modular equipment, not decorative stat skins.
The future shows through anatomy, materials and design details — not neon armor or magical effects.
Base firearms remain complete and combat-capable. Attachments customize handling and capability; ammunition, penetration, armor and shot placement drive lethality.

Loot ranges from ordinary valuables to artifacts tied to Sourvivre’s history. The economy is designed to keep players moving without making every lost kit feel catastrophic.

Travelers are not alone. Time Keepers are ancient post-human hunters responsible for protecting time. They do not fight like another soldier class — they stalk, adapt, and become more dangerous as their Collective is reduced.
Time Keepers are planned for full release and are not required for the initial Alpha.
A limited group of early players will become Sourvivre’s first numbered Alpha testers. Applications are not open yet. Development updates and future testing information will be posted in the official Discord.
Test early. Reveal late.